no roadmap. just whatever i’m curious about.
← back1998 game bot - chapter 4: synthetic dance partner

if you’ve played infantry, you’ll know that combat — due to the projectile speeds — plays out more like a dance and maybe a little bit of tennis. lots of juking. plenty of strafing, dodging, of course. all while leading your own shots and staying unpredictable.

how do we codify this into logic that the bots can emulate? simple: instrument up the game client and have it record telemetry as i play, then let claude do a q&a with me to ask why i did certain things. i’ll let the results speak for itself: